Audio Resource

Overview of the audio resource

Sound files to play in the experience - can be background noise, voiceover, sound effects, etc.

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Required Fields:

Field Name Description
Media The Sound File.

Optional Fields:

Field Name Description
Anchors Set an anchor if you want to attach the sound to an object to make it seem like the sound is coming from the area specified.
Loop Check if you want the sound to repeat.
Volume 0 to 1, 1 is the default.
Pitch Adjust the pitch of the sound file.
Track

Specify the track for the audio file to indicate its priority.

  • Ambient: Other sounds will play over sounds on the ambient track
  • Narrator: Sounds will stack and play one at a time in the Narrator track.
  • Soundtrack: Crossfade between items/Go back to item 1 when item 2 finishes or is removed.
  • Dialog: Like Narrator except on a character. It queues on the character.
Timer

Set delay or time of day settings.

Priority

The order of the sounds.

  • Normal: Normal order.
  • High: Next in the queue behind the item that needs to finish.
  • Filler: Will play item if nothing has been played in a while, otherwise, doesn't play at all.
  • Interrupt: Stops what is currently playing and plays immediately.  

 


Events:

Open, Activate (can be active and not open if it is in line in a narrator track, for instance), Close, Complete.

Example:

  • Open the frame you'd like to insert the audio into.
  • Drag the audio resource into the frame.
  • Click on Media.  You will be presented with a list of audio files that you've previously added to this project.
  • Click on the audio file you'd like to add.
  • Choose any of the optional fields above.

In this example in the Workshop, I have an audio file that instructs the learner on what to do.  So I've:

    • Chosen that "Your First Task" audio file;
    • Set the Anchor to the "Speaker" so that the sound comes from there;
    • Set the Volume; and
    • Set a Delay of 2 seconds so that the audio doesn't start right away.
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This is what the learner will experience: