Behaviour Model Resource

Overview of the Behaviour Model Resource

Sets up a series of behaviors that belong to an object in the scene. These behaviors are monitored by variables.

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Required Fields:

Field Name Description
Target The motive scene object you will apply the behavior model to.
Behavior Model Defined in the Unity SDK, added to a behavior model catalog - usually is a list of states, can also be "True" or "False".

Events:

Activate, Open (not used as an authoring trigger).