Overview of Equip, an Object Interaction Resource
For information on what Object Interactions are, click here.
The Equip object interaction emits an event once the user takes a specified object onto a target. The target must be an object that is specified in an Equip Target resource.
An example of how the Equip object interaction could be used is when the user needs to equip different types of PPE (personal protective equipment, i.e. mask, gown) or safety equipment before progressing through the scenario. Once the user equips the correct objects, the scenario progresses.
|World Object||The item the learner is to equip.|
|Equip Target||Where the learner is to equip the item.|
|Require All Targets||If more than one World Object is designated, this would require all. Otherwise referred to as Target Object.|
|Prompts||Add an effect or text to draw attention to the item you'd like the learner to.|
|Prompt Anchor||Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well.|
|Event||Determine an event or Custom Event to fire along with any other events that would normally fire. This field is generally used to distinguish between different options for branching.|
|Require All Inputs||If more than one Input is designated, this would require all.|
|Persistent||Will stay open and continue listening for Input and will continue to fire scripted events. If this is chosen, the close event cannot be used as it doesn't close.|
|Interacted Objects||If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list.|
Example in the Headset:
In the Workshop, I'd like the learner to put on the safety hat.
- Add the World Object (safety hat) and the Equip Target (head) into a frame as scene objects:
- Add the Equip Resource to the frame:
- Choose the World Object (safety hat) and the Equip Target (head) from the respective dropdowns.
- Add a prompt to give the learner instructions (optional):
- In this example, I've added a Notification to play after the learner equips the hat:
This is what the learner will see in the headset: