Overview of Gaze, an Object Interaction Resource
For information on what Object Interactions are, click here.
The Gaze object interaction emits an event once the user holds eye contact on the specified scene object for a duration of time.
An example of how the Gaze object interaction could be used is when there is an incredibly bright light within a scene. If the user stares at this light for more than a few seconds, a notification can appear, warning the user not to stare at bright lights for too long.
|World Object||Object to be gazed at. You are able to add more than one.|
|Require All Targets||If more than one World Object is designated, this would require all. Otherwise referred to as Target Object.|
|Duration||How long the learner should hold the gaze.|
|Prompts||Add an effect or text to draw attention to the item you'd like the learner to.|
|Prompt Anchor||Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well.|
|Require All Inputs||If more than one Input is designated, this would require all.|
|Persistent||Will stay open and continue listening for Input and will continue to fire scripted events. If this is chosen, the close event cannot be used as it doesn't close.|
|Interacted Objects||If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list.|
Example in the Headset:
Here is a simple example of using Gaze, by asking the learner to find their safety hat.
- Add the World Object as a Scene Object in a frame.
- Add the Gaze resource to a frame:
- Link the World Object.
- Set the amount of time to gaze at the World Object (optional):
I created a Screen Message to give the learner some instructions:
This is what it would look like in the Headset: