Object Interaction Resource - Touch

Overview of Touch, an Object Interaction Resource

For information on what Object Interactions are, click here.

The Touch object interaction emits an event once the user makes contact with an object in the scene with their hand.

An example of how the Touch object interaction could be used is when the user is required to press a button. Once the button is touched, the scenario progresses.


Required Fields:

Field Name Description
World Objects The object to be touched.

Optional Fields:

Field Name  Description
Require All Targets If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.
Prompts Add an effect or text to draw attention to the item you'd like the learner to.
Prompt Anchor Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well.
Event Determine an event or Custom Event to fire along with any other events that would normally fire.  This field is generally used to distinguish between different options for branching.
Require All Inputs If more than one Input is designated, this would require all.
Persistent Will stay open and continue listening for Input and will continue to fire scripted events.  If this is chosen, the close event cannot be used as it doesn't close.
Interacted Objects If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list.


Activate, Open, Close (if not persistent), Complete and Custom.

Example in the Headset:

  • Add the item to be touched in a frame as a Scene Object.
  • Add the Touch Resource to the frame.
    • Choose the item to be touched from the World Objects dropdown.
    • Add Prompts (optional).  In this example, I've added two prompts; I've highlighted the object, and added some text:


This is what the learner will see in the headset:


Note: The safety hat is yellow, but due to the highlighting prompt it is green.