Overview of the Reach Resource
The Reach resource positions a character's limb towards a target, i.e. hands or feet. This resource is a type of Character Action.
|Character||Specifies the character to reach.|
|Body Part||Specifies the limb the character will use to reach the target.|
|Target||Specifies the scene object that the character reaches for.|
|Weight||How significant the reach is (more subtle is usually better).|
|Transition Duration||Specifies how long the transition is into the reach animation.|
|Hold Duration||Specifies how long the character holds the reach.|
|Exit Duration||Specifies how long the character transitions out of the reach animation.|
Specifies how high the priority of the animation is.
If multiple animations are used at the same time, the highest priority action will take effect.
Example in the Headset:
In the Workshop, I want Ted to reach in the direction of a paint bucket.
- In the Scene Objects frame, add the object (in this case the paint bucket) to the script with a Scene Object resource:
- Ensure the character (Ted) is spawned.
- Add the Look At resource to the script.
- Choose the Character, in this case, Ted.
- Choose the Body Part that is doing the reaching, in this case, Ted's left hand.
- Choose the Target, in this case, the Paint Bucket.
- Determine the Weight of the reach (optional).
- Determine Hold Duration (optional).
- In the Headset you'll see Ted reaching towards the paint bucket for 3 seconds: