Relative Timer Condition

Overview of the Relative Timer Condition

The Relative Timer Condition allows for one character to interrupt another character by putting "relative timer" on a frame that would fire a few seconds before the other character stopped talking. 

Screen Shot 2021-05-07 at 10.30.13 AM

Required Fields:

Field Name Description
Source The source of the relative timing (a playable).
Relative Position Value from 0 - 1 that says at what point the interruption should occur.
Offset How much time to add or subtract.

 

Examples:

  • To interrupt 3 seconds before the end of an audio file, you'd choose:
    • relative = 1 and offset = -3s
  • To play something a few seconds from the beginning of an audio file, you'd choose:
    • relative = 0 and offset = +3s