Screen Message Resource

Overview of the Screen Message resource

The Screen Message resource adds a panel containing text in the scene. It provides information to the user.

You can select from three types of this resource - GuideInspector, or Playable.  All three types are described individually below.

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Screen Message Guide

Guide is always present - the user can not dismiss it (it doesn't have an "ok" button).  Guides must be anchored to something in the scene (a scene anchor or a scene object.) 

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Guide - Required Fields:

Field Name Description
Anchor Specifies the object in the scene that the panel will attach to.  This must be a Scene Anchor or a Scene Object.
Text Specifies the body text to be displayed on the panel.

Guide - Optional Fields:

Field Name Description
Title Specifies the heading text to be displayed at the top of the panel.
Subtitle Specifies the subtitle text to be displayed at the bottom of the panel.
Image Specifies an image to be displayed on the panel.

Events:

Open, Activate.


Screen Message Inspector

An Inspector appears when you click the object it is anchored to.  Inspectors must be anchored to a scene object.

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Guide - Required Fields:

Field Name Description
Targets Specifies the object in the scene that the panel will attach to.  This must be a Scene Object.
Text Specifies the body text to be displayed on the panel.

Guide - Optional Fields:

Field Name Description
Title Specifies the heading text to be displayed at the top of the panel.
Subtitle Specifies the subtitle text to be displayed at the bottom of the panel.
Image Specifies an image to be displayed on the panel.

Events:

Open, Activate.


Screen Message Playable

Playable is intractable - the user can accept the message and close the panel.

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Playable - Required Fields:

Field Name Description
Text Specifies the body text to be displayed on the panel.

Playable - Optional Fields:

Field Name Description
Anchors Specifies the object in the scene that the panel will attach to - a Scene Object or Scene Anchor.  If left blank the message will appear in front of the learner.
Title

Specifies the heading text to be displayed at the top of the panel.

Subtitle Specifies the subtitle text to be displayed at the bottom of the panel.
Image Specifies an image to be displayed on the panel.
Button Text By default, the button to close the message is "OK".  You can customize the button text here.
Timer

Set delay or time of day settings.

Priority

Specifies how high the priority of the Screen Message is.

If multiple Screen Messages are used at the same time, the highest priority action will take effect.

  • Normal: Normal order.
  • High: Next in the queue behind the item that needs to finish.
  • Filler: Will play item if nothing has been played in a while, otherwise, doesn't play at all.
  • Interrupt: Stops what is currently playing and plays immediately.

Events:

OpenActivateCloseComplete.  

Example in the Headset:

This is an example of the Playable Screen Message.

  • Add the Screen Message resource to a frame.
  • Add the text the learner will see.
  • Add a title (optional).
  • Add an image (optional):
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This is what it will look like in the headset: