Overview of the Timer condition
For an Overview of Conditions, click here.
A Timer Condition specifies a length of time from a particular start time to begin counting down. It can be as simple as delaying 30 seconds or something more complex like waiting until a specific date and time to begin a countdown.
|Delay||Specifies the amount of time that the timer will run for. Once the timer expires, the condition is met|
Specifies if the result is negated.
If the app date time does not fit within the time frame, the condition is met.
|Date||The date for the delay to start counting. If left blank, it will automatically use the day on which the Frame with the Timer Condition is activated.|
|Time of Day||The time of day for the delay to start counting. If left blank, it will automatically use the day on which the Frame with the Timer Condition is activated.|
|UTC||Check this box if you want the Date and Time indicated in this Condition to be evaluated in UTC time.|
Example in the Headset
I want the character Ted to appear in the VR scene 5 seconds after the scenario starts.
- Create a frame with the Spawn Asset Resource.
- Drag the Timer Condition into the frame and add a 5-second delay:
- Save, add to Director Script, and test in headset. You'll see Ted appear after the timer Condition has been satisfied: